

It was felt that Heroes in vehicles were too weak, mostly because heroes alone are actually more powerful than many vehicles when the game starts. Any unit upgrade that adds a status effect on hit to a units attacks now has a higher strength to apply from single shot attacks than from repeating attacks.Instead, they are now destroyed by units with the Large and Huge passive abilities, since those are the units that cannot make use of the cover the obstacles provide. Partial Obstacles, such as Dvar Trenches are no longer destroyed by Heavy units.Units can now enter melee overwatch after sprinting, allowing melee units to more easily get into position to disrupt enemy lines.This means that stacking evasion mods with cover will be less effective, as will using cover to reduce the effect of Easier To Hit debuffs. Cover bonuses are now applied to hit chances after bonuses that make a unit harder to hit, rather than before.Units bought from the NPC dwellings will now get production bonuses from the player's HQ, helping to keep NPC units viables in the late game.Imperial Defenses in a colonized or annexed sector will gain a Garrison Militia of equal strength to the Colony Militia and unlock a sustainable strategic operation, which can target a friendly or enemy colony.Imperial Defenses are no longer destroyed upon exploration, instead, they're turned off so that their combat and world map effects will no longer be active in their sector.


Orbital relays function akin to teleporters, letting you transport an army through a relay to any other accessible relay in an instant. Added a new sector Exploitation: 'Orbital Relays'.This can be disabled in the Advanced Setup. You are now able to retry a battle in manual combat once after seeing the results of an auto combat.
